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How Would You Survive?
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How Would You Survive (1995)(Grolier)[Mac-PC].iso
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AZTECW.DIR
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01707_Script_Measuring Time
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1995-09-12
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3KB
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128 lines
global gQuest, gBeenClicked
on AMeasureRollovers1
set gBeenClicked = 0
if (not(CheckClickedStatus(gQuest))) then
if rollover(7) then
repeat while rollover(7)
AztecCursor
puppetsprite 8, true
set the locH of sprite 8 to 328
set the locV of sprite 8 to 241
updatestage
if the mousedown then
set GBeenClicked = 1
else
if gBeenClicked = 1 then
repeat while gBeenClicked = 1
AnimateLoopFast 6, 769, 9, "SA380500.AIF (GEAR WIND)", 2
end repeat
end if
end if
end repeat
set the locH of sprite 8 to 928
puppetsprite 8, false
updatestage
else
if rollover(9) then
repeat while rollover(9)
AztecCursor
puppetsprite 10, true
set the locH of sprite 10 to 329
set the locV of sprite 10 to 213
updatestage
if the mousedown then
set GBeenClicked = 1
else
if gBeenClicked = 1 then
repeat while gBeenClicked = 1
AnimateLoopFast 6, 769, 9, "SA380500.AIF (GEAR WIND)", 2
end repeat
end if
end if
end repeat
set the locH of sprite 10 to 929
puppetsprite 10, false
updatestage
else
if rollover(11) then
ArrowCursor
repeat while rollover(11)
set the locH of sprite 12 to 277
set the locV of sprite 12 to 249
updatestage
end repeat
set the locH of sprite 12 to 977
updatestage
else
if rollover(40) then
HandCursor
else
if rollover(41) then
HandCursor
else
if rollover(42) then
HandCursor
else
ArrowCursor
end if
end if
end if
end if
end if
end if
end if
RandomQuestion(gQuest)
end
on AMeasureRollovers2
set gBeenClicked = 0
if (not(CheckClickedStatus(gQuest))) then
if rollover(9) then
repeat while rollover(9)
AztecCursor
puppetsprite 10, true
set the locH of sprite 10 to 165
set the locV of sprite 10 to 355
updatestage
if the mousedown then
set GBeenClicked = 1
else
if gBeenClicked = 1 then
repeat while gBeenClicked = 1
AnimateLoopfast 9, 790, 2, "SA380801.AIF (WRITING) copy", 4
end repeat
end if
end if
end repeat
puppetsprite 10, false
else
if rollover(2) then
ArrowCursor
repeat while rollover(2)
set the locH of sprite 11 to 557
set the locV of sprite 11 to 327
updatestage
end repeat
else
if rollover(39) then
HandCursor
else
if rollover(41) then
HandCursor
else
if rollover(42) then
HandCursor
else
ArrowCursor
end if
end if
end if
end if
end if
end if
RandomQuestion(gQuest)
end